Over the last few years, Kickstarter has become one of the best resources for comic fans looking to explore the world outside the big two publishers (Marvel and DC), so it’s no surprise that I found our newest spotlight project while perusing the site. Terrance Grace, a veteran in the film and television industry, is in the final weeks of a campaign to publish his very first full length graphic novel, ‘The Locksmith,’ a scifi noir story that reaches into the past, present, and future.
Category : INTERVIEWS
I am a huge Scooby-Doo fan. I’ve loved the show ever since I was little and watched the episodes on Cartoon Network and Boomerang. Hell, I still have my awesome glow-in-the-dark Scooby-Doo figure that I got out of some kid’s meal. So when I was browsing Scooby related art on the website deviantART and found the picture below, I fell in love.
Every day we spend hours on the internet searching, shopping, reading, writing, reviewing, and communicating with people around the world. We put our lives on social networking sites like Facebook and Twitter, and establish friendships, and sometimes romantic relationships, with people we have never met in person. We trust total strangers on sites like Yelp, Amazon, Rotten Tomatoes, and even those social networking sites, to recommend restaurants, contractors, products, and countless other things we purchase, site unseen. But what makes us trust certain people on the internet? Why do we allow total strangers to make recommendations when we have no idea who is really sitting behind that text online? That is the premise of a new documentary, #ff the Film, by filmmaker Erin Faulk. I was able to sit down with her last week to discuss the film, social media, and one heck of a road trip.
Several months ago I came across a Kickstarter campaign for a web series called Squaresville. It was about two teenage girls who were stuck in their weird little town, due to the fact that they were teenagers, and therefore couldn’t really do anything about it. Just from the trailer I could tell that this was a series that not only looked good, but sounded good – it was witty, offbeat, and charming – and these were characters that a lot of people, especially teenagers, would be able to relate to.
Many of us spent our time in high school – and let’s be honest, most of college – doodling in the margins of our notebooks instead of listening to the never ending droning on of our teachers about one thing or another, but how many of us took one of those drawings and actually turned it into a 110-page graphic novel 20 or so years later? Well, Ohio-based writer Eric Palicki has done just that. Okay, so I don’t think his full page drawing of “Alex ‘Night-Stryker’ Marshall” exactly counts as a school-time doodle, but the sketch he created in high school has become something much bigger: his new graphic novel, ORPHANS. While there have been a number of changes to the character since his first drawing, not the least of which being his name, which is now Alexis Quinn, Palicki remains just as invested in the character as he was at 14, and has taken to Kickstarter to bring a 14 year old boy’s drawing to life.
If you grew up in the 90s you probably have fond memories of the monthly kid’s book series. Whether you were an avid fan of R.L. Stine’s Goosebumps series, The Babysitter’s Club, Hank the Cowdog, or any version of the Choose Your Own Adventure stories, you were aware of these regularly released short novels, and you probably waited patiently for the next installment each month. If you’ve been paying attention, or if you have nieces or nephews, you might be aware that these types of books are quickly becoming endangered. Well, Chris Lewis Carter is hoping to fight back with his brand new series called Camp Myth, chronicling the adventures of a Fae named Felix, and his friends, as they try to earn merit badges at a summer camp for mythical creatures.
Being a geek is one of those things that is simultaneously one of the simplest and one of the most difficult things to do. On the one hand, you can geek out about virtually anything: comics, books, movies, tv shows, music, games, etc. On the other, with geek culture so pervasive in our society, and so very, very vast, it can be a bit intimidating to anyone looking to join a new fandom (just ask anyone who tried to watch Doctor Who for the first time this year). Enter Diana Dekajlo and Michael Nixon, co-creators, and co-hosts, of ‘Geek Crash Course’, a web series that attempts to fill you in on the endlessness that is geek culture … 5 minutes at a time. I was able to sit down with Diana last week to discuss the show, the internet, and the challenges of boiling down some of the most complex narratives into simple, bite sized videos.
It’s a wide, wide universe out there, and one man wants to help you explore it. Canadian game designer, Colin Walsh, is in the final stages of a Kickstarter campaign for his new space trading game Drifter. “Basically, you take on the role of a freelance spaceshi[ captain who must make a living in this vast, unfriendly universe doing things to make money, like trading goods between start systems, mining, hunting pirates for bounties, and going on missions,” explains Walsh. “Drifter is a bit unique in that space games, and space trading games in particular, are somewhat an under-served niche right now, but more specifically, the game has a massive, procedurally generated galaxy, with over 10,000 star systems to explore. It’s a great big sandbox for the players to have fun in, and I have a lot of room to expand into as the game develops.”
When I was in school, I loved science. In fact, I even studied it for a while before making the fiscally responsible decision to become a starving artist. A major part of my science-y childhood came from re-runs of “The Magic Schoolbus” and any education computer games I could find, but none of that really translated once I hit high school (and let’s admit it, that’s when it really starts getting difficult). Well, Seattle based artists, animators, and game designers Laura Lynn Gonzalez, Blair Lyons, and Rachel Bajema, are hoping to change all that with a brand new 3D exploration game for the Kinect.